Visual programming for robot control

P. T. Cox, Trevor J. Smedley
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引用次数: 24

Abstract

The primary advantage of visual programming languages is that they directly represent the structure of algorithms and data, thereby enhancing the programmer's ability to build and comprehend programs. If the programming domain consists of physical objects with observable behaviour, such as a robot and its environment, then incorporating the obvious visual representations of these objects directly into the programming process may further increase the programmer's effectiveness and accuracy. We propose a robot programming system consisting of two parts; a definition module with which to describe the structure, function and visual representation of a specific robot, and a programming module that uses this description to enable programming by direct manipulation. We describe the visual editors that constitute the first of these modules, discuss the underlying structure generated by it, and briefly show how this structure can be used in the second module.
机器人控制的可视化编程
可视化编程语言的主要优点是它们直接表示算法和数据的结构,从而增强了程序员构建和理解程序的能力。如果编程领域包含具有可观察行为的物理对象,例如机器人及其环境,那么将这些对象的明显视觉表示直接纳入编程过程可能会进一步提高程序员的效率和准确性。提出了一种机器人编程系统,由两部分组成;一个定义模块,用于描述特定机器人的结构、功能和视觉表示;一个编程模块,使用此描述通过直接操作实现编程。我们将描述构成第一个模块的可视化编辑器,讨论由它生成的底层结构,并简要展示如何在第二个模块中使用此结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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