Oliver Wang, M. Fuchs, Christian Fuchs, H. Lensch, James Davis, H. Seidel
{"title":"A context-aware light source","authors":"Oliver Wang, M. Fuchs, Christian Fuchs, H. Lensch, James Davis, H. Seidel","doi":"10.1109/ICCPHOT.2010.5585091","DOIUrl":null,"url":null,"abstract":"We present a technique that combines the visual benefits of virtual enhancement with the intuitive interaction of the real world. We accomplish this by introducing the concept of a context-aware light source. This light source provides illumination based on scene context in real-time. This allows us to project feature enhancement in-place onto an object while it is being manipulated by the user. A separate proxy light source can be employed to enable freely programmable shading responses for interactive scene analysis. We created a prototype hardware setup and have implemented several applications that demonstrate the approach, such as a sharpening light, an edge highlighting light, an accumulation light, and a light with a programmable, nonlinear shading response.","PeriodicalId":248821,"journal":{"name":"2010 IEEE International Conference on Computational Photography (ICCP)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Conference on Computational Photography (ICCP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCPHOT.2010.5585091","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 23
Abstract
We present a technique that combines the visual benefits of virtual enhancement with the intuitive interaction of the real world. We accomplish this by introducing the concept of a context-aware light source. This light source provides illumination based on scene context in real-time. This allows us to project feature enhancement in-place onto an object while it is being manipulated by the user. A separate proxy light source can be employed to enable freely programmable shading responses for interactive scene analysis. We created a prototype hardware setup and have implemented several applications that demonstrate the approach, such as a sharpening light, an edge highlighting light, an accumulation light, and a light with a programmable, nonlinear shading response.