Simulating Movement Interactions Between Avatars & Agents in Virtual Worlds Using Human Motion Constraints

S. Narang, A. Best, Dinesh Manocha
{"title":"Simulating Movement Interactions Between Avatars & Agents in Virtual Worlds Using Human Motion Constraints","authors":"S. Narang, A. Best, Dinesh Manocha","doi":"10.1109/VR.2018.8446152","DOIUrl":null,"url":null,"abstract":"We present an interactive algorithm to generate plausible movements for human-like agents interacting with other agents or avatars in a virtual environment. Our approach takes into account high-dimensional human motion constraints and bio-mechanical constraints to compute collision-free trajectories for each agent. We present a novel full-body movement constrained-velocity computation algorithm that can easily be combined with many existing motion synthesis techniques. Compared to prior local navigation methods, our formulation reduces artefacts that arise in dense scenarios and close interactions, and results in smoother and plausible locomotive behaviors. We have evaluated the benefits of our new algorithm in single-agent and multi-agent environments. We investigated the perception of a single agent's movements in dense scenarios and observed that our algorithm has a strong positive effect on the perceived quality of the simulation. Our approach also allows the user to interact with the agents from a first-person perspective in immersive settings. We conducted a study to investigate the perception of such avatar-agent interactions, and found that interactions generated using our approach lead to an increase in the user's sense of co-presence.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2018.8446152","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 23

Abstract

We present an interactive algorithm to generate plausible movements for human-like agents interacting with other agents or avatars in a virtual environment. Our approach takes into account high-dimensional human motion constraints and bio-mechanical constraints to compute collision-free trajectories for each agent. We present a novel full-body movement constrained-velocity computation algorithm that can easily be combined with many existing motion synthesis techniques. Compared to prior local navigation methods, our formulation reduces artefacts that arise in dense scenarios and close interactions, and results in smoother and plausible locomotive behaviors. We have evaluated the benefits of our new algorithm in single-agent and multi-agent environments. We investigated the perception of a single agent's movements in dense scenarios and observed that our algorithm has a strong positive effect on the perceived quality of the simulation. Our approach also allows the user to interact with the agents from a first-person perspective in immersive settings. We conducted a study to investigate the perception of such avatar-agent interactions, and found that interactions generated using our approach lead to an increase in the user's sense of co-presence.
利用人体运动约束模拟虚拟世界中角色与代理之间的运动交互
我们提出了一种交互式算法,为在虚拟环境中与其他代理或化身交互的类人代理生成可信的动作。我们的方法考虑了高维人体运动约束和生物机械约束来计算每个代理的无碰撞轨迹。我们提出了一种新的全身运动约束速度计算算法,该算法可以很容易地与许多现有的运动合成技术相结合。与之前的局部导航方法相比,我们的公式减少了在密集场景和密切交互中出现的伪影,并产生了更平滑和可信的机车行为。我们已经评估了新算法在单智能体和多智能体环境中的优势。我们研究了密集场景中单个智能体运动的感知,并观察到我们的算法对模拟的感知质量有很强的积极影响。我们的方法还允许用户在沉浸式设置中从第一人称视角与代理交互。我们进行了一项研究来调查这种虚拟角色-代理交互的感知,并发现使用我们的方法生成的交互会增加用户的共同存在感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信