Classification of Emotional Arousal During Multimedia Exposure

A. Anderson, Thomas Hsiao, V. Metsis
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引用次数: 25

Abstract

In the study of emotion recognition, relatively few efforts have been made to compare classification results across different emotion induction methods. In this study, we attempt to classify emotional arousal using physiological signals collected across three stimulus types -- music, videos, and games. Subjects were exposed to relaxing and exciting music and videos and then asked to play Tetris and Minesweeper. Data from GSR, ECG, EOG, EEG, and PPG signals were analyzed using machine learning algorithms. We were able to successfully detect emotion arousal over a set of contiguous multimedia activities. Furthermore, we found that the patterns of physiological response to each multimedia stimuli are varying enough, that we can guess the stimulus type just by looking at the biosignals.
多媒体暴露时情绪唤醒的分类
在情绪识别的研究中,比较不同情绪诱导方法的分类结果的研究相对较少。在这项研究中,我们试图通过从三种刺激类型——音乐、视频和游戏中收集的生理信号来对情绪唤醒进行分类。研究对象先听轻松、刺激的音乐和视频,然后玩俄罗斯方块和扫雷游戏。使用机器学习算法分析GSR、ECG、EOG、EEG和PPG信号的数据。我们能够通过一系列连续的多媒体活动成功地检测到情绪唤醒。此外,我们发现对每种多媒体刺激的生理反应模式变化很大,我们可以通过观察生物信号来猜测刺激类型。
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