Adaptive Behavioral Programming

Nir Eitan, D. Harel
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引用次数: 14

Abstract

We introduce a way to program adaptive reactive systems, using behavioral, scenario-based programming. Extending the semantics of live sequence charts with reinforcements allows the programmer not only to specify what the system should do or must not do, but also what it should try to do, in an intuitive and incremental way. By integrating scenario-based programs with reinforcement learning methods, the program can adapt to the environment, and try to achieve the desired goals. Visualization methods and modular learning decompositions, based on the unique structure of the program, are suggested, and result in an efficient development process and a fast learning rate.
适应性行为程序设计
我们介绍了一种方法来编程自适应反应系统,使用行为,基于场景的编程。通过增强功能扩展实时序列图的语义,程序员不仅可以指定系统应该做什么或不应该做什么,还可以以直观和增量的方式指定系统应该尝试做什么。通过将基于场景的程序与强化学习方法相结合,程序可以适应环境,并尝试实现预期的目标。基于程序的独特结构,提出了可视化方法和模块化学习分解方法,实现了高效的开发过程和快速的学习速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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