Rotational Motion Compensated Prediction in HEVC Based Omnidirectional Video Coding

B. Vishwanath, K. Rose, Yuwen He, Yan Ye
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引用次数: 9

Abstract

Spherical video is becoming prevalent in virtual and augmented reality applications. With the increased field of view, spherical video needs enormous amounts of data, obviously demanding efficient compression. Existing approaches simply project the spherical content onto a plane to facilitate the use of standard video coders. Earlier work at UCSB was motivated by the realization that existing approaches are suboptimal due to warping introduced by the projection, yielding complex non-linear motion that is not captured by the simple translational motion model employed in standard coders. Moreover, motion vectors in the projected domain do not offer a physically meaningful model. The proposed remedy was to capture the motion directly on the sphere with a rotational motion model, in terms of sphere rotations along geodesics. The rotational motion model preserves the shape and size of objects on the sphere. This paper implements and tests the main ideas from the previous work [1] in the context of a full-fledged, unconstrained coder including, in particular, bi-prediction, multiple reference frames and motion vector refinement. Experimental results provide evidence for considerable gains over HEVC.
基于HEVC的全向视频编码旋转运动补偿预测
球形视频在虚拟和增强现实应用中越来越流行。随着视野的扩大,球形视频需要大量的数据,显然需要高效的压缩。现有的方法只是将球形内容投影到平面上,以方便标准视频编码器的使用。UCSB的早期工作是由于认识到现有的方法是次优的,因为投影引入了扭曲,产生了复杂的非线性运动,而标准编码器中使用的简单平移运动模型无法捕获这些运动。此外,投影域中的运动向量不能提供物理上有意义的模型。提出的补救办法是用球体沿测地线旋转的旋转运动模型直接捕捉球体上的运动。旋转运动模型保留了球体上物体的形状和大小。本文在一个成熟的、无约束的编码器的背景下实现并测试了先前工作[1]的主要思想,特别是包括双预测、多参考帧和运动矢量细化。实验结果证明了HEVC的显著增益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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