{"title":"Web3D-Based Online Walkthrough of Large-Scale Underground Scenes","authors":"Xiaojun Liu, Ning Xie, Jinyuan Jia","doi":"10.1109/DS-RT.2015.30","DOIUrl":null,"url":null,"abstract":"Large-scale scenes' processing has become the major trend today. We mainly address the online walkthrough of Large-scale underground (UG) scenes in this paper. Taking into account the characteristics of UG scene, we first propose a lightweight preprocessing to optimize the raw UG scene and unify the raw data with scene, sub-scene and simple model. Then we generate a three-layered grid structure for organizing the scene to facilitate the visibility culling and data accessing. Finally, we design two scene management strategies, named SOI-Exterior Shell and Portal-Interior Shell, and integrate our methods in an experimental prototype. The experimental result shows that our method can remove a large amount of redundancies from the raw data, reduce resource consumption greatly and make it possible to walkthrough in large-scale UG scenes online without any web browsers plugins.","PeriodicalId":207275,"journal":{"name":"2015 IEEE/ACM 19th International Symposium on Distributed Simulation and Real Time Applications (DS-RT)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE/ACM 19th International Symposium on Distributed Simulation and Real Time Applications (DS-RT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DS-RT.2015.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Large-scale scenes' processing has become the major trend today. We mainly address the online walkthrough of Large-scale underground (UG) scenes in this paper. Taking into account the characteristics of UG scene, we first propose a lightweight preprocessing to optimize the raw UG scene and unify the raw data with scene, sub-scene and simple model. Then we generate a three-layered grid structure for organizing the scene to facilitate the visibility culling and data accessing. Finally, we design two scene management strategies, named SOI-Exterior Shell and Portal-Interior Shell, and integrate our methods in an experimental prototype. The experimental result shows that our method can remove a large amount of redundancies from the raw data, reduce resource consumption greatly and make it possible to walkthrough in large-scale UG scenes online without any web browsers plugins.