Disney's Aladdin: first steps toward storytelling in virtual reality

R. Pausch, J. Snoddy, Robert Taylor, Scott Watson, E. Haseltine
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引用次数: 227

Abstract

Disney Imagineering has developed a high-fidelity virtual reality (VR) attraction where guests fly a magic carpet through a virtual world based on the animated film “Aladdin.” Unlike most existing work on VR, which has focused on hardware and systems software, we assumed high fidelity and focused on using VR as a new medium to tell stories. We fielded our system at EPCOT Center for a period of fourteen months and conducted controlled experiments, observing the reactions of over 45,000 guests. contact author: Randy Pausch, Computer Science Department, Thornton Hall, University of Virginia, Charlottesville, VA 22903. Pausch@virginia.edu, 804/982-2211 Permission to make digital or hard copies of part or all of this work or personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to st on servers, or to redistribute to lists, requires prior sion and/or a fee. -89791-746-4/96/008...$3.50 193 Riders filled out an exit survey after the experience, and with select groups we used a number of other data-gathering techniques, including interviews and mechanically logging where guests looked and flew. Our major finding is that in a high fidelity VR experience, men and women of all ages suspend disbelief and accept the illusion that they are in a different place. We have found that in VR, as in all media, content matters. Novices are unimpressed with the technology for its own sake; they care about what there is to do in the virtual world. We can improve the experience by telling a pre-immersion “background story” and by giving the guest a concrete goal to perform in the virtual environment. Our eventual goal is to develop the lexicon for this new storytelling medium: the set of communication techniques shared between directors and the audience. We conclude with a discussion of our second version of the Aladdin project, which contains a large number of synthetic characters and a narrative story line. Figure 1: A Guest’s View of the Virtual Environment
迪斯尼的《阿拉丁》:向虚拟现实叙事迈出了第一步
迪士尼幻想工程公司开发了一个高保真的虚拟现实(VR)景点,游客可以乘坐魔毯穿越以动画电影《阿拉丁》为原型的虚拟世界。与大多数专注于硬件和系统软件的VR工作不同,我们假设了高保真度,并专注于将VR作为一种讲述故事的新媒介。我们在EPCOT中心部署了我们的系统,为期14个月,并进行了对照实验,观察了45,000多名客人的反应。联系作者:Randy Pausch,计算机科学系,桑顿厅,弗吉尼亚大学,夏洛茨维尔,弗吉尼亚州22903。Pausch@virginia.edu, 804/982-2211允许免费制作部分或全部作品的数字或硬拷贝或个人或课堂使用,只要副本不是为了盈利或商业利益而制作或分发,并且副本在第一页上带有本通知和完整的引用。以其他方式复制,在服务器上存储,或重新分发到列表,需要事先检查和/或费用。[英语阅读][英语阅读]3.50美元193名乘客在体验后填写了一份离场调查,我们对选定的人群使用了许多其他数据收集技术,包括采访和机械记录客人看了哪里,坐了哪里。我们的主要发现是,在高保真度的VR体验中,所有年龄段的男性和女性都会暂停怀疑,接受他们在不同地方的错觉。我们发现,在虚拟现实中,就像在所有媒体中一样,内容很重要。新手对这项技术本身并不感兴趣;他们关心在虚拟世界中可以做什么。我们可以通过讲述一个沉浸前的“背景故事”来改善体验,并给客人一个在虚拟环境中表现的具体目标。我们的最终目标是为这种新的叙事媒介开发一套词汇:导演和观众之间共享的一套沟通技巧。我们最后讨论了我们的第二个版本的阿拉丁项目,它包含了大量的合成人物和一个叙事故事线。图1:虚拟环境的客户视图
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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