Partial surface integration based on variational implicit functions and surfaces for 3D model building

P. Claes, D. Vandermeulen, L. Gool, P. Suetens
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引用次数: 6

Abstract

Most three-dimensional acquisition systems generate several partial reconstructions that have to be registered and integrated for building a complete 3D model. In this paper, we propose a volumetric shape integration method, consisting of weighted signed distance functions represented as variational implicit functions (VIF) or surfaces (VIS). Texture integration is solved similarly by using three weighted color junctions also based on VIFs. Using these continuous (not grid-based) representations solves current limitations of volumetric methods: no memory inefficient and resolution limiting grid representation is required. The built-in smoothing properties of the VIS representations also improve the robustness of the final integration against noise in the input data. Experimental results are performed on real-live, noiseless and noisy synthetic data of human faces in order to show the robustness and accuracy of the integration algorithm.
基于变分隐式函数和曲面的局部曲面积分方法
大多数三维采集系统生成几个部分重建,必须进行注册和集成以构建完整的三维模型。本文提出了一种体积形状积分方法,该方法由加权符号距离函数表示为变分隐函数(VIF)或曲面(VIS)组成。纹理整合同样是通过使用同样基于vif的三个加权颜色结点来解决的。使用这些连续的(不是基于网格的)表示解决了当前体积方法的局限性:不需要内存效率低下和分辨率限制的网格表示。VIS表示的内置平滑特性也提高了最终集成对输入数据噪声的鲁棒性。在真实、无噪声和有噪声的人脸合成数据上进行了实验,验证了该算法的鲁棒性和准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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