Parallel Simulation of Inextensible Cloth

Jan Bender, D. Bayer
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引用次数: 23

Abstract

This paper presents an efficient simulation method for parallel cloth simulation. The presented method uses an impulse-based approach for the simulation. Cloth simulation has many application areas like computer animation, computer games or virtual reality. Simulation methods often make the assumption that cloth is an elastic material. In this way the simulation can be performed very efficiently by using spring forces. These methods disregard the fact that many textiles cannot be stretched significantly. The simulation of inextensible textiles with methods based on spring forces leads to stiff differential equations which cause a loss of performance. In contrast to that, in this paper a method is presented that simulates cloth by using impulses. The mesh of a cloth model is subdivided into strips of constraints. The impulses for each strip can be computed in linear time. The strips that have no common particle are independent from each other and can be solved in parallel. The impulse-based method allows the realistic simulation of inextensible textiles in real-time.
不可伸缩布的并行仿真
本文提出了一种有效的平行布料仿真方法。该方法采用基于脉冲的方法进行仿真。布料仿真有许多应用领域,如电脑动画、电脑游戏或虚拟现实。仿真方法通常假设布料是一种弹性材料。通过这种方式,利用弹簧力可以非常有效地进行模拟。这些方法忽略了许多纺织品不能明显拉伸的事实。用基于弹性力的方法对不可伸缩织物进行模拟会导致微分方程过于僵硬,导致性能损失。与此相反,本文提出了一种利用脉冲模拟布料的方法。布料模型的网格被细分为约束条。每个条带的脉冲可以在线性时间内计算出来。没有共同粒子的条带彼此独立,可以并行求解。基于脉冲的方法可以实时逼真地模拟不可伸缩织物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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