The Use of Storytelling in Virtual Reality for Studying Empathy: A Review

M. Christofi, Christos Hadjipanayi, Despina Michael-Grigoriou
{"title":"The Use of Storytelling in Virtual Reality for Studying Empathy: A Review","authors":"M. Christofi, Christos Hadjipanayi, Despina Michael-Grigoriou","doi":"10.1109/IMET54801.2022.9929546","DOIUrl":null,"url":null,"abstract":"This review focuses on the use of storytelling in immersive Virtual Reality (VR) for studying empathy and seeks to examine the areas in which storytelling has been integrated in the selected manuscripts and how effective these interventions were. Findings indicate the rise of research in this area in the last decade. The most dominant narrative themes for inducing empathy were found to be narratives regarding mental and physical abuse victims, minorities and immigrants and people with a health syndrome, disease or disorder. Regarding the effect on empathy in comparison studies with other narrative methods, the VR method did not show a significant advantage over the other narrative methods. In the studies where only a VR method was used, the results were shown to be more promising. Moreover, this review also highlights the use of embodiment and perspective-taking, and the ways interaction was integrated in the studies.","PeriodicalId":229762,"journal":{"name":"2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)","volume":"210 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IMET54801.2022.9929546","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This review focuses on the use of storytelling in immersive Virtual Reality (VR) for studying empathy and seeks to examine the areas in which storytelling has been integrated in the selected manuscripts and how effective these interventions were. Findings indicate the rise of research in this area in the last decade. The most dominant narrative themes for inducing empathy were found to be narratives regarding mental and physical abuse victims, minorities and immigrants and people with a health syndrome, disease or disorder. Regarding the effect on empathy in comparison studies with other narrative methods, the VR method did not show a significant advantage over the other narrative methods. In the studies where only a VR method was used, the results were shown to be more promising. Moreover, this review also highlights the use of embodiment and perspective-taking, and the ways interaction was integrated in the studies.
在虚拟现实中使用讲故事来研究共情:综述
这篇综述的重点是在沉浸式虚拟现实(VR)中使用讲故事来研究移情,并试图检查在选定的手稿中集成了讲故事的领域以及这些干预措施的有效性。研究结果表明,在过去十年中,这一领域的研究正在兴起。研究发现,诱导同理心的最主要叙事主题是关于精神和身体虐待受害者、少数民族和移民以及患有健康综合症、疾病或障碍的人的叙事。在与其他叙事方法的比较研究中,VR方法对共情的影响并没有表现出明显的优势。在只使用虚拟现实方法的研究中,结果显示更有希望。此外,本综述还强调了体现和换位思考的使用,以及相互作用在研究中的整合方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信