Tiltcasting: 3D Interaction on Large Displays using a Mobile Device

Krzysztof Pietroszek, James R. Wallace, E. Lank
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引用次数: 33

Abstract

We develop and formally evaluate a metaphor for smartphone interaction with 3D environments: Tiltcasting. Under the Tiltcasting metaphor, users interact within a rotatable 2D plane that is "cast" from their phone's interactive display into 3D space. Through an empirical validation, we show that Tiltcasting supports efficient pointing, interaction with occluded objects, disambiguation between nearby objects, and object selection and manipulation in fully addressable 3D space. Our technique out-performs existing target agnostic pointing implementations, and approaches the performance of physical pointing with an off-the-shelf smartphone.
倾斜投射:使用移动设备在大型显示器上进行3D交互
我们开发并正式评估了智能手机与3D环境交互的隐喻:倾斜。在“倾斜投射”的比喻下,用户在一个可旋转的2D平面内进行交互,这个平面从手机的交互式显示器“投射”到3D空间。通过经验验证,我们表明倾斜支持有效的指向,与遮挡物体的交互,附近物体之间的消歧,以及在完全可寻址的3D空间中的物体选择和操作。我们的技术优于现有的目标不可知指向实现,并接近现成智能手机的物理指向性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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