Human motion retargeting with trajectory constraints

Weilan Luo
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Abstract

The captured motion data can be utilized to produce kinds of animation for different characters. We propose a method to represent simulated motion, especially exaggerative motion by filtering the joint trajectories. The motion style is changed by shrinking or squashing the corresponding 3D trajectories. The similar but exaggerative motion with articulated constraints is generated by the inverse kinematic method. The motion of different characters can be combined to generate interactive human animation. Our method can also be utilized for motion segmentation.
基于轨迹约束的人体运动重定向
捕捉到的动作数据可以用来制作各种不同角色的动画。我们提出了一种通过过滤关节轨迹来表示模拟运动,特别是夸张运动的方法。通过收缩或挤压相应的3D轨迹来改变运动样式。采用逆运动学方法生成了具有关节约束的相似但夸张的运动。不同角色的动作可以组合在一起产生交互的人体动画。我们的方法也可以用于运动分割。
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