Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM Learning

Sarah Schoemann, Elaissa Hardy, Betsy Disalvo
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Abstract

Hemonauts is a digital game designed to increase STEM content knowledge and promote healthy lifestyle choices among children 9 – 14 years of age. The game provides engaging puzzle-based challenges staged in a world based on the physiology of the human body, depicting the workings of the circulatory system and two chronic diseases. This paper documents findings from a preliminary 10-week study of the game's impact on 199 school-aged students in the U.S. The study leveraged quantitative and qualitative data about game use and learning outcomes which demonstrated that Hemonauts is indeed an effective teaching tool. Furthermore, it revealed insights for the game design community about the cognitive load of learning remediation in games and ways that game mechanics can improve learning in educational play experiences, providing new perspectives on learning through game mechanics as metaphors.
Hemonauts:探索健康素养和STEM学习的游戏修复
Hemonauts是一款数字游戏,旨在增加9 - 14岁儿童的STEM内容知识,并促进健康的生活方式选择。该游戏提供了引人入胜的谜题挑战,以人体生理学为基础,描绘了循环系统的运作和两种慢性疾病。本文记录了该游戏对199名美国学龄学生为期10周的初步研究结果,该研究利用了关于游戏使用和学习结果的定量和定性数据,证明《Hemonauts》确实是一种有效的教学工具。此外,它还揭示了游戏设计社区对游戏中学习补救的认知负荷的见解,以及游戏机制如何改善教育游戏体验中的学习,为通过游戏机制作为隐喻进行学习提供了新的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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