A Game-Theoretic Analysis of Trust Management in P2P Systems

Trinh Anh Tuan
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引用次数: 34

Abstract

This paper reports some Braess-like paradoxes in peer-to-peer (P2P) trust management systems. We use the tools from game theory to model and analyze the reporting and exclusion processes and show how uncertainty and belief among peers might lead to surprising and unexpected peer behaviors, which, in turn, could make current P2P trust management systems ineffective. The contributions of the paper are the followings. First, we find that if a reputation system is not incentive-compatible, the more the number of peers in the system, the less likely that anyone will report about a malicious peer. Second, we address the issue of voting for exclusion of a (maliciously believed) peer and provide an analysis of the problem. By modeling the decision process as a Bayesian game, we find that the possible application of exclusion in P2P system might be dangerous. More precisely, our analysis shows that, under certain assumptions, the more the number of voting peers, the more likely that an innocent peer is excluded from the network. Finally, in the lights of the investigated paradoxes, we discuss possible solutions to improve the efficiency of current trust management systems in P2P networks.
P2P系统信任管理的博弈论分析
本文报道了点对点(P2P)信任管理系统中的一些类布雷斯悖论。我们使用博弈论的工具来建模和分析报告和排除过程,并展示了同伴之间的不确定性和信念如何导致令人惊讶和意外的同伴行为,这反过来又可能使当前的P2P信任管理系统无效。本文的贡献如下。首先,我们发现,如果声誉系统与激励不兼容,那么系统中的同行数量越多,任何人报告恶意同行的可能性就越小。其次,我们解决了投票排除(恶意相信)同行的问题,并提供了对该问题的分析。通过将决策过程建模为贝叶斯博弈,我们发现排除算法在P2P系统中的应用可能是危险的。更准确地说,我们的分析表明,在某些假设下,投票节点的数量越多,就越有可能将无辜的节点排除在网络之外。最后,根据所调查的悖论,我们讨论了提高P2P网络中现有信任管理系统效率的可能解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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