On the Development of an Interactive Talking Head System

Michael Athanasopoulos, H. Ugail, G. G. Castro
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引用次数: 1

Abstract

In this work we propose a talking head system for animating facial expressions using a template face generated from partial differential equations (PDE). It uses a set of pre configured curves to calculate an internal template surface face. This surface is then used to associate various facial features with a given 3D face object. Motion retargeting is then used to transfer the deformations in these areas from the template to the target object. The procedure is continued until all the expressions in the database are calculated and transferred to the target 3D human face object. Additionally the system interacts with the user using an artificial intelligence (AI) chatter bot to generate response from a given text. Speech and facial animation are synchronized using the Microsoft Speech API, where the response from the AI bot is converted to speech.
交互式说话头系统的开发
在这项工作中,我们提出了一个说话头系统,该系统使用由偏微分方程(PDE)生成的模板脸来动画化面部表情。它使用一组预先配置的曲线来计算内部模板表面。然后使用该表面将各种面部特征与给定的3D面部对象关联起来。然后使用运动重定位将这些区域的变形从模板转移到目标对象。这一过程一直持续到数据库中所有的表情被计算出来并转移到目标3D人脸对象。此外,该系统使用人工智能聊天机器人与用户交互,根据给定的文本生成响应。语音和面部动画使用微软语音API同步,其中AI机器人的响应被转换为语音。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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