{"title":"The Community Game Development Toolkit","authors":"Amelia Roth, Daniel Lichtman","doi":"10.1145/3562939.3565661","DOIUrl":null,"url":null,"abstract":"The Community Game Development Toolkit is a set of tools that provide an accessible, intuitive work-flow within the Unity game engine for students, artists, researchers and community members to create their own visually rich, interactive 3D stories and immersive environments. The toolkit is designed to support diverse communities to represent their own traditions, rituals and heritages through interactive, visual storytelling, drawing on community members’ own visual assets such as photos, sketches and paintings, without requiring the use of coding or other specialized game-design skills. Projects can be built for desktop, mobile and VR applications. This paper describes the background, implementation and planned future developments of the toolkit, as well the contexts in which it has been used.","PeriodicalId":134843,"journal":{"name":"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3562939.3565661","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The Community Game Development Toolkit is a set of tools that provide an accessible, intuitive work-flow within the Unity game engine for students, artists, researchers and community members to create their own visually rich, interactive 3D stories and immersive environments. The toolkit is designed to support diverse communities to represent their own traditions, rituals and heritages through interactive, visual storytelling, drawing on community members’ own visual assets such as photos, sketches and paintings, without requiring the use of coding or other specialized game-design skills. Projects can be built for desktop, mobile and VR applications. This paper describes the background, implementation and planned future developments of the toolkit, as well the contexts in which it has been used.