The Development and Impact of Consumer Word of Mouth in New Product Diffusion

Y. Luan, S. Neslin
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引用次数: 20

Abstract

We investigate how consumer word of mouth (WOM) develops over time and in turn influences new product adoption. We develop a dynamic aggregate-level model of WOM development and new product diffusion that explicitly captures consumers’ learning of product quality from both marketing communications and WOM. It allows us to measure how effectively firms’ marketing efforts generate WOM (buzz) and to determine whether WOM influences product adoption primarily through an informative role (i.e., helping the consumer learn product quality) or a persuasive role (i.e., exerting a direct impact on sales, for example, by increasing awareness). A formal treatment of the endogeneity issue inherent in the WOM-sales relationship enables us to infer short-term and long-term sales elasticity of WOM. The model is estimated using simulated generalized method of moments (GMM) and applied to the U.S. video game market. Our results indicate: (1) media publicity is especially effective at generating WOM for video games while media advertising is ineffective. (2) WOM is the key source of quality learning. It has a larger informative effect than publicity and advertising combined. (3) While WOM also has a significant persuasive effect, the informative effect dominates; therefore, buzz marketing is economically meaningful only for high-quality products.
新产品传播中消费者口碑的发展与影响
我们调查消费者口碑(口碑)如何随着时间的推移而发展,进而影响新产品的采用。我们开发了一个动态的聚合级口碑发展和新产品传播模型,该模型明确地捕获了消费者从营销传播和口碑中对产品质量的学习。它使我们能够衡量企业的营销努力如何有效地产生口碑(嗡嗡声),并确定口碑是否主要通过信息作用(即,帮助消费者了解产品质量)或说服作用(即,对销售施加直接影响,例如,通过提高意识)来影响产品采用。对口碑-销售关系中固有的内生性问题的正式处理,使我们能够推断口碑的短期和长期销售弹性。该模型使用模拟广义矩量法(GMM)进行估计,并应用于美国视频游戏市场。我们的研究结果表明:(1)媒体宣传对电子游戏的口碑产生特别有效,而媒体广告则无效。(2)口碑是优质学习的关键来源。它的信息量比宣传和广告加起来还要大。(3)口碑同样具有显著的说服效应,但信息效应占主导地位;因此,嗡嗡声营销只有对高质量的产品才有经济意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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