Personality and Preference Modeling for Adaptive Storytelling

E. S. D. Lima, B. Feijó, A. Furtado, V. Gottin
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Abstract

In almost all forms of storytelling, the background and the current state of mind of the audience members predispose them to experience a given story from a unique personal perspective. However, traditional story writers usually construct their narratives based on an average understanding of the preferences of their audience, which does not guarantee satisfying narrative experiences for its individual members. When a narrative is aimed at providing pleasurable entertainment, having some information about the preferences of the current user for the narrative’s content is vital to create satisfying experiences. This paper explores personality modeling and proposes a novel approach to generate individualized interactive narratives based on the preferences of users, which are modeled in terms of the Big Five factors. The paper presents the proposed method and evaluates its precision and real-time performance.
适应性讲故事的个性和偏好模型
在几乎所有形式的讲故事中,观众的背景和当前的心理状态都倾向于从独特的个人视角来体验给定的故事。然而,传统的故事作者通常是基于对受众偏好的一般理解来构建叙事,这并不能保证每个人都能获得令人满意的叙事体验。当叙述旨在提供令人愉悦的娱乐时,了解当前用户对叙述内容的偏好对于创造令人满意的体验至关重要。本文探讨了个性建模,并提出了一种基于用户偏好生成个性化交互叙事的新方法,该方法基于五大因素建模。本文给出了该方法,并对其精度和实时性进行了评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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