A lightweight and efficient system for tracking handheld objects in virtual reality

Ya-Kuei Chang, Jui-Wei Huang, Chien-Hua Chen, Chien-Wen Chen, Jian-Wei Peng, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu
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引用次数: 6

Abstract

While the content of virtual reality (VR) has grown explosively in recent years, the advance of designing user-friendly control interfaces in VR still remains a slow pace. The most commonly used device, such as gamepad or controller, has fixed shape and weight, and thus can not provide realistic haptic feedback when interacting with virtual objects in VR. In this work, we present a novel and lightweight tracking system in the context of manipulating handheld objects in VR. Specifically, our system can effortlessly synchronize the 3D pose of arbitrary handheld objects between the real world and VR in realtime performance. The tracking algorithm is simple, which delicately leverages the power of Leap Motion and IMU sensor to respectively track object's location and orientation. We demonstrate the effectiveness of our system with three VR applications use pencil, ping-pong paddle, and smartphone as control interfaces to provide users more immersive VR experience.
一个轻量级和高效的系统,用于跟踪虚拟现实中的手持对象
虽然近年来虚拟现实(VR)的内容呈爆炸式增长,但在设计用户友好的虚拟现实控制界面方面的进展仍然缓慢。最常用的设备,如游戏手柄或控制器,具有固定的形状和重量,因此在VR中与虚拟物体交互时无法提供真实的触觉反馈。在这项工作中,我们提出了一种新颖的轻量级跟踪系统,用于在VR中操纵手持物体。具体来说,我们的系统可以毫不费力地在现实世界和VR之间实时同步任意手持物体的3D姿态。跟踪算法简单,巧妙地利用Leap Motion和IMU传感器的力量分别跟踪目标的位置和方向。我们通过三个VR应用程序展示了我们系统的有效性,使用铅笔,乒乓球球拍和智能手机作为控制界面,为用户提供更身临其境的VR体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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