Light-tracing: ray-casted movement for improved character control in platform virtual reality gaming

Clinton Anderson, Jiawei Huang, Kazuki Takashima, Y. Kitamura
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Abstract

Establishing user-friendly character control has been a challenge for virtual reality since its recent explosion. Several methods of character navigation have been presented to the general VR audience, however, each have unique and particular problems that have constrained developers, forcing them for instance to work within a limited play area or to circumvent the nausea that is paired with a freely roaming character. The authors feel that the limiting of character movement coming from these traditional methods may inhibit creativity, and solid gameplay. It is imperative that we find the best ways to navigate in VR, and promote them to gradually work with the optimal and most comfortable control schemes.
光追踪:光线投射运动,以改善平台虚拟现实游戏中的角色控制
建立用户友好的角色控制一直是虚拟现实的挑战,因为它最近爆发。有几种角色导航方法已经呈现给了普通VR用户,然而,每种方法都有其独特的问题,这些问题限制了开发者,例如迫使他们在有限的游戏区域内工作,或者避免与自由漫游的角色相匹配的恶心感。作者认为来自这些传统方法的角色移动限制可能会抑制创造力和可靠的游戏玩法。我们必须找到在VR中导航的最佳方式,并促进它们逐渐使用最优和最舒适的控制方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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