Animating an interactive conversational character for an educational game system

A. Corradini, M. Mehta, N. Bernsen, Marcela Charfuelan
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引用次数: 49

Abstract

Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows children and teenagers to interact with a conversational character impersonating the fairy tale writer H.C. Andersen (HCA). The rationale behind our system is to make kids learn about HCA's life, fairy tales and historical period while playing and having fun. We report on the character's generation and realization of both verbal and 3D graphical non-verbal output behaviors, such as speech, body gestures and facial expressions. This conveys the impression of a human-like agent with relevant domain knowledge, and distinct personality. With the educational goal in the foreground, coherent and synchronized output presentation becomes mandatory, as any inconsistency may undermine the user's learning process rather than reinforcing it.
为教育游戏系统制作互动对话角色动画
在NICE(寓教于乐的自然互动交流)项目的框架内[2],我们一直在开发一种教育和娱乐的电脑游戏,允许儿童和青少年与模仿童话作家H.C.安徒生(HCA)的对话角色互动。这个系统的基本原理是让孩子们在玩耍和乐趣中了解HCA的生活,童话和历史时期。我们报告了角色的生成和实现语言和3D图形非语言输出行为,如语音,肢体动作和面部表情。这传达了一个具有相关领域知识和鲜明个性的类人智能体的印象。随着教育目标的出现,连贯和同步的输出呈现变得必不可少,因为任何不一致都可能破坏用户的学习过程,而不是加强它。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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