{"title":"Simulating cutting in surgery applications using haptics and finite element models","authors":"C. Mendoza, C. Laugier","doi":"10.1109/VR.2003.1191172","DOIUrl":null,"url":null,"abstract":"Soft tissue cutting is an important task in surgery simulators. We use a separation of elements approach instead of destroying or subdividing the elements. Previously we have started a new cutting approach for 2D mass-springs models: separating the elements. It does not increment the number of elements (as in the subdivision approach) and maintains the same mass during simulations (against the destruction approach).","PeriodicalId":105245,"journal":{"name":"IEEE Virtual Reality, 2003. Proceedings.","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Virtual Reality, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2003.1191172","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 14
Abstract
Soft tissue cutting is an important task in surgery simulators. We use a separation of elements approach instead of destroying or subdividing the elements. Previously we have started a new cutting approach for 2D mass-springs models: separating the elements. It does not increment the number of elements (as in the subdivision approach) and maintains the same mass during simulations (against the destruction approach).