A trust-based game theoretical model for cooperative intrusion detection in multi-cloud environments

Adel Abusitta, Martine Bellaïche, M. Dagenais
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引用次数: 10

Abstract

Cloud systems are becoming more complex and vulnerable to attacks. Cyber attacks are also becoming more sophisticated and harder to detect. Therefore, it is increasingly difficult for a single cloud-based intrusion detection system (IDS) to detect all attacks, because of limited and incomplete knowledge about attacks. The recent researches in cyber-security have shown that a co-operation among IDSs can bring higher detection accuracy in such complex computer systems. Through collaboration, a cloud-based IDS can consult other IDSs about suspicious intrusions and increase the decision accuracy. The problem of existing cooperative IDS approaches is that they overlook having untrusted (malicious or not) IDSs that may negatively effect the decision about suspicious intrusions in the cloud. Moreover, they rely on a centralized architecture in which a central agent regulates the cooperation, which contradicts the distributed nature of the cloud. In this paper, we propose a framework that enables IDSs to distributively form trustworthy IDSs communities. We devise a novel decentralized algorithm, based on coalitional game theory, that allows a set of cloud-based IDSs to cooperatively set up their coalition in such a way to make their individual detection accuracy increase, even in the presence of untrusted IDSs.
基于信任的多云环境下协同入侵检测博弈理论模型
云系统正变得越来越复杂,容易受到攻击。网络攻击也变得越来越复杂,越来越难以察觉。因此,单一的基于云的入侵检测系统(IDS)越来越难以检测到所有的攻击,因为对攻击的了解是有限的和不完整的。近年来的网络安全研究表明,在如此复杂的计算机系统中,入侵防御系统之间的合作可以提高检测精度。通过协作,基于云的入侵防御系统可以咨询其他入侵防御系统,提高决策的准确性。现有的协作IDS方法的问题是,它们忽略了不可信(恶意或非恶意)的IDS,这些IDS可能会对云中的可疑入侵的决策产生负面影响。此外,它们依赖于一个集中式架构,在这个架构中,一个中央代理管理合作,这与云的分布式特性相矛盾。在本文中,我们提出了一个框架,使ids能够分布式地形成可信的ids社区。我们基于联盟博弈论设计了一种新颖的去中心化算法,该算法允许一组基于云的入侵防御系统以这样一种方式合作建立他们的联盟,从而使他们的个体检测精度提高,即使在不受信任的入侵防御系统存在的情况下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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