User interfaces for network services: what, from where, and how

S. Ponnekanti, Luis Alberto Robles, A. Fox
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引用次数: 12

Abstract

An important problem in the context of network services in ubiquitous computing is the support of ad-hoc interaction. Ad-hoc interaction allows a user entering an environment to discover, request, and interact with user interfaces for the locally available network services, even if she has done minimal or no installation in advance. We observe that most recently-proposed ad-hoc interaction frameworks lack two important mechanisms: distribution and personalization. A distribution mechanism would make it easy to add third-party UIs and to centrally administer UIs across multiple independent workspaces forming an administrative or logical unit, such as all workspaces on a campus. A personalization mechanism would enable a user to see familiar UIs as she roams to different workspaces. We propose extensions to an existing ad-hoc interaction system, ICrafter, that enable these two independent behaviors. The mechanisms raise important policy questions; although we have not studied optimal policies, we outline the policy space and the policies we have adopted.
网络服务的用户界面:是什么、从哪里来、如何来
在泛在计算的网络服务环境中,一个重要的问题是对自组织交互的支持。Ad-hoc交互允许进入环境的用户发现、请求本地可用网络服务的用户界面,并与之交互,即使用户事先只进行了少量安装或没有进行安装。我们观察到,最近提出的特别交互框架缺乏两个重要的机制:分布和个性化。分发机制可以很容易地添加第三方ui,并跨多个独立的工作空间集中管理ui,这些工作空间形成一个管理或逻辑单元,例如校园中的所有工作空间。个性化机制将允许用户在漫游到不同的工作空间时看到熟悉的ui。我们建议对现有的特设交互系统ICrafter进行扩展,以支持这两种独立的行为。这些机制提出了重要的政策问题;虽然我们没有研究最优政策,但我们概述了政策空间和我们采取的政策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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