Design and Implementation of “Winning Luding Bridge” Immersion FPS Game Based on Unity3D Technology

Xiaofeng Qiu, Huaqun Liu, Ke Ren, Mingyu Zhang, H. Yan, Yang Lu
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引用次数: 1

Abstract

This paper studies the design and implementation of an immersive FPS game based on Unity with the theme of flying over Luding Bridge. Combining virtual reality technology and the historical event of flying over Luding Bridge, in this thesis, we innovatively combine virtual reality technology with red culture, and use its immersion to enable users to experience the connotation of red culture firsthand.In this research, the 3dsMax modeling tool is used for scene restoration and Unity is used for interactive design, so as to achieve the effect of traveling through time and space. Reappearing the battle scene of flying over the Luding Bridge, allowing users to experience interactive actions such as shooting and laying planks from a first-person perspective. Users can observe the scene visually and use various body movements to deepen the impression. Feel the red history, technology helps culture
基于Unity3D技术的《胜泸定桥》沉浸式FPS游戏的设计与实现
本文研究了基于Unity的一款以飞越泸定桥为主题的沉浸式FPS游戏的设计与实现。本文结合虚拟现实技术和飞越泸定桥的历史事件,创新地将虚拟现实技术与红色文化相结合,利用其沉浸感让用户亲身体验红色文化的内涵。在本研究中,使用3dsMax建模工具进行场景还原,使用Unity进行交互设计,从而达到穿越时空的效果。再现飞越泸定桥的战斗场景,让用户以第一人称视角体验射击、铺板等互动动作。用户可以直观地观察场景,并使用各种身体动作来加深印象。感受红色的历史,科技帮助文化
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