ChemistLab: An Educational Game with Learning Analytics Dashboard

Shuoh-Chwen Ong, Fang-Fang Chua
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Abstract

Educational games are games explicitly designed with educational purposes and aims to balance learning and playing. These educational games help people to learn and improve as they play. However, there is a lack of gameplay monitoring process whereby the real-time information of game progress is not being reflected. Most of the existing educational games do not consolidate with learning analytics dashboards which leads to no visualization of gameplay information and inadequate gameplay analysis. When players have information on how to improve their performance, they will be encouraged to revisit the game. Hence, an educational game with learning analytics dashboard, ChemistLab, is developed for learners to learn chemistry. The dashboard will visualize the performance and skills changes overtime which reflect the players’ learning patterns and strategies used to improve their performance for better learning. The learning content of the game is extracted from the Malaysia Upper Secondary Education (Form 4) Chemistry syllabus. The expected output of the game is to allow users to observe their gameplay performance through the dashboard and gaining new knowledge through the game with the achievement of learning objectives.
ChemistLab:一个带有学习分析仪表板的教育游戏
教育类游戏是基于教育目的而设计的游戏,旨在平衡学习和游戏。这些教育游戏帮助人们在游戏中学习和提高。然而,由于缺乏玩法监控过程,游戏进程的实时信息没有得到反映。大多数现有的教育类游戏都没有整合学习分析仪表板,这导致游戏玩法信息的可视化和游戏玩法分析的不足。当玩家获得关于如何提高自己表现的信息时,他们将被鼓励重新访问游戏。因此,开发了一款具有学习分析仪表板的教育游戏ChemistLab,供学习者学习化学。仪表板将可视化表现和技能随时间的变化,这反映了玩家的学习模式和策略,以提高他们的表现,以更好地学习。游戏的学习内容摘自马来西亚高中教育(中四)化学教学大纲。游戏的预期输出是允许用户通过仪表板观察自己的玩法表现,并通过游戏获得新知识,实现学习目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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