Cognitive topology control based on game theory

E. van den Berg, M. Fecko, S. Samtani, C. Lacatus, Mitesh P. Patel
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引用次数: 9

Abstract

We have created a framework to design and study distributed topology control algorithms that combine network-formation games with machine learning. The algorithms rely on game players to pursue selfish actions through low-complexity greedy algorithms with low or no signaling overhead. Convergence and stability are ensured through proper mechanism design that eliminates infinite adaptation process. The framework also includes game-theoretic extensions to influence behavior such as fragment merging and preferring links to weakly connected neighbors. Learning allows adaptations that prevent node starvation, reduce link flapping, and minimize routing disruptions by incorporating network layer feedback in cost/utility tradeoffs. Using greedy utility maximization as a benchmark in Telcordia WISER emulator, we show improvements of for metrics such as the numbers of disconnected fragments (14%) and weakly connected nodes (35%), topology stability (41%), and disruption to user flows (16%). The proposed framework is particularly suitable to cognitive radio networks because it can be extended to handle heterogeneous users with different utility functions and conflicting objectives.
基于博弈论的认知拓扑控制
我们创建了一个框架来设计和研究将网络形成游戏与机器学习相结合的分布式拓扑控制算法。该算法依赖于游戏玩家通过低复杂度贪婪算法追求自私行为,具有低或无信号开销。通过适当的机制设计,消除了无限的适应过程,保证了收敛性和稳定性。该框架还包括博弈论的扩展,以影响片段合并和倾向于弱连接邻居的链接等行为。学习允许通过在成本/效用权衡中结合网络层反馈来进行调整,以防止节点饥饿,减少链路振荡,并最大限度地减少路由中断。使用贪婪效用最大化作为Telcordia WISER模拟器的基准,我们展示了一些指标的改进,如断开连接的片段(14%)和弱连接节点(35%)的数量,拓扑稳定性(41%)和用户流中断(16%)。所提出的框架特别适合于认知无线网络,因为它可以扩展到处理具有不同效用函数和冲突目标的异构用户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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