2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces

T. Ryan, J. Duckworth
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引用次数: 4

Abstract

In this paper we describe 2K-Reality; an acoustic sports entertainment augmentation designed to enhance the enjoyment of playing and watching the cultural practice of pickup basketball. 2K-Reality is an interactive digital artefact for pickup basketball play spaces that recontextualises sounds appropriated from a National Basketball Association (NBA) videogame to create interactive sonic experiences for players and spectators. We discuss how the design blends NBA videogames and real basketball play spaces using broadcast-style commentary, stadium-style crowd sound effects and contemporary music break beats activated by spectators interacting with a touchscreen interface connected to a public address (PA) system. Using an ethnographic approach, we analyse the different ways spectators orchestrate the different sounds, and the subsequent effects 2K-Reality soundscapes had on social interactions and the experiences of playing and watching pickup basketball. We conclude from our study that 2K-Reality is a demonstration of a compliant sports augmentation, a term we use to describe a digital enhancement of playing and watching grassroots sports without modifying existing spatial, temporal and cultural practices or the standards codified by a sport's governing body.
2K-Reality:一个声学运动娱乐增强皮卡篮球比赛空间
在本文中我们描述了2K-Reality;一种声学运动娱乐增强设计,以提高打球和观看皮卡篮球文化实践的乐趣。2K-Reality是一个用于篮球比赛空间的交互式数字人工产品,它将美国国家篮球协会(NBA)视频游戏中的声音重新置于背景中,为球员和观众创造互动的声音体验。我们讨论了这个设计是如何将NBA电子游戏和真实的篮球比赛空间融合在一起的,使用广播风格的解说、体育场风格的人群音效和当代音乐节奏,这些节奏是由观众与连接到公共广播(PA)系统的触摸屏界面互动而激活的。采用人种学方法,我们分析了观众编排不同声音的不同方式,以及2K-Reality音景对社交互动和打篮球和观看即兴篮球的体验的后续影响。我们从研究中得出结论,2K-Reality是一种合规体育增强的演示,我们用这个术语来描述在不修改现有空间、时间和文化实践或体育管理机构制定的标准的情况下,对基层体育比赛和观看的数字增强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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