Articulated model based people tracking using motion models

Huazhong Ning, Liang Wang, Weiming Hu, T. Tan
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引用次数: 27

Abstract

This paper focuses on acquisition of human motion data such as joint angles and velocity for applications of virtual reality, using both an articulated body model and a motion model in the CONDENSATION framework. Firstly, we learn a motion model represented by Gaussian distributions, and explore motion constraints by considering the dependency of motion parameters and represent them as conditional distributions. Both are integrated into the dynamic model to concentrate factored sampling in the areas of state-space with most posterior information. To measure the observing density with accuracy and robustness, a PEF (pose evaluation function) modeled with a radial term is proposed. We also address the issue of automatic acquisition of initial model posture and recovery from severe failures. A large number of experiments on several persons demonstrate that our approach works well.
基于关节模型的人跟踪使用运动模型
本文重点研究了虚拟现实应用中人体运动数据的获取,如关节角度和速度,同时使用了一个关节体模型和一个冷凝框架中的运动模型。首先,我们学习一个用高斯分布表示的运动模型,通过考虑运动参数的依赖性来探索运动约束,并将其表示为条件分布。两者都被整合到动态模型中,将因子采样集中在后验信息最多的状态空间区域。为了准确、鲁棒地测量观测密度,提出了一种基于径向项的姿态评价函数(PEF)。我们还解决了自动获取初始模型姿态和从严重故障中恢复的问题。在几个人身上进行的大量实验表明,我们的方法很有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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