Identifying Factors Affecting the Empathy of Players in Serious Games

Reza Moradi Rahimabad, Mohammad Hossein Rezvani
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引用次数: 1

Abstract

Serious games are a type of digital game that is designed for a purpose other than just entertainment. These games are used in various fields such as defense, education, scientific exploration, health care, emergency management, urban planning, engineering, and politics. Today, users expect software programs to be not only functional but also attractive. This is the most important reason for the increasing growth of serious games. The elements of entertainment, excitement, and mentality embedded in serious games, motivate players and they can, by immersing themselves in the game, eventually into a state of empathy called Empathy Identification. In other words, serious video games are one of the most important entertainment tools that play an important role in people's empathy with various products of creative industries. In this study, we examine the factors affecting empathy between players in serious games. For this purpose, we use two path analysis models of linear regression and artificial neural networks. The results of this research have interesting implications for serious game designers.
严肃游戏中影响玩家移情的因素
严肃游戏是一种数字游戏,其设计目的不仅仅是为了娱乐。这些游戏应用于国防、教育、科学探索、卫生保健、应急管理、城市规划、工程和政治等各个领域。今天,用户期望软件程序不仅功能齐全,而且具有吸引力。这是严肃游戏增长的最重要原因。严肃游戏中嵌入的娱乐、兴奋和心态元素能够激励玩家,他们可以通过沉浸在游戏中,最终进入一种称为移情识别的同理心状态。换句话说,严肃的电子游戏是最重要的娱乐工具之一,在人们对各种创意产业产品的共鸣中发挥着重要作用。在本研究中,我们考察了影响玩家在严肃游戏中共情的因素。为此,我们使用线性回归和人工神经网络两种路径分析模型。这项研究的结果对严肃的游戏设计师有着有趣的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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