Dynamic gaze measurement with adaptive response technology in Virtual Reality based social communication for autism

U. Lahiri, Z. Warren, N. Sarkar
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引用次数: 11

Abstract

Impairments in skills related to social communication are thought to be core deficits in children with autism spectrum disorders (ASD). Specifically, these children demonstrate atypical viewing patterns in part characterized by greater fixation towards non-social objects than faces of individuals during social communication. Additionally, several assistive technologies, particularly Virtual Reality (VR), have been investigated to promote social interactions in this population. Thus given the promise of VR-based social interaction and atypicalities surrounding eye-gaze and social information processing characterizing ASD, in the current study, a novel technology was developed. This study combined social tasks presented in VR environment with a computationally-enhanced eye-tracker to provide individualized feedback. The developed system is capable of delivering individualized feedback based on a child's dynamic gaze patterns during VR-based social communication task. Result from a usability study with six adolescents with ASD demonstrate the technological capacity of such a system to adaptively respond and potentially modify aspects of behavioral viewing patterns (e.g., fixation counts, fixation duration, etc.) during VR-based social task.
基于自适应响应技术的自闭症虚拟现实社交动态注视测量
与社交相关的技能障碍被认为是自闭症谱系障碍(ASD)儿童的核心缺陷。具体来说,这些儿童表现出非典型的观看模式,部分特征是在社交交流中对非社会物体的注视比对个人面孔的注视更多。此外,一些辅助技术,特别是虚拟现实(VR),已经被研究以促进这一人群的社会互动。因此,考虑到基于vr的社会互动以及围绕眼睛注视和社会信息处理的非典型特征,在当前的研究中,开发了一种新技术。本研究将虚拟现实环境中的社交任务与计算增强眼动仪相结合,提供个性化反馈。开发的系统能够在基于vr的社交交流任务中根据儿童的动态凝视模式提供个性化反馈。一项针对6名自闭症青少年的可用性研究结果表明,在基于虚拟现实的社会任务中,该系统具有自适应响应和潜在修改行为观看模式方面(例如,注视次数、注视持续时间等)的技术能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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