Towards an Automated Product Line Architecture Recovery: The Apo-Games Case Study

Crescencio Rodrigues Lima Neto, W. K. Assunção, Jabier Martinez, I. Machado, C. Chavez, W. D. F. Mendonça
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引用次数: 5

Abstract

Software Product Line Engineering (SPLE) has been widely adopted for applying systematic reuse in families of systems. Given the high upfront investment required for SPLE adoption, organizations commonly start with more opportunistic reuse approaches (e.g., a single system that they clone and modify). However, maintenance problems appear when managing a large number of similar systems where each of them implements and evolves particular characteristics. One viable solution to solve this issue is to migrate to SPLs using an extractive approach. This initiative, in its early phases, includes the definition of a Product Line Architecture (PLA) supporting the variants derivation and also allowing the customization according to customers' needs. Our objective is to provide automatic support in PLA recovery to reduce the time and effort in this process. One of the main issues in the extractive approach is the explosion of the variability in the PLA representation. Our approach is based on identifying the minimum subset of cross-product architectural information for an effective PLA recovery. To evaluate our approach, we applied it in the case of the Apo-Games projects. The experimentation in this real family of systems showed that our automatic approach is able to identify variant outliers and help domain experts to take informed decisions to support PLA recovery.
走向自动化产品线架构恢复:Apo-Games案例研究
软件产品线工程(SPLE)被广泛应用于在系统家族中应用系统重用。考虑到采用SPLE所需的高额前期投资,组织通常从更多的机会重用方法开始(例如,他们克隆和修改的单个系统)。然而,当管理大量类似的系统时,维护问题就出现了,其中每个系统都实现并发展了特定的特性。解决这个问题的一个可行的解决方案是使用提取方法迁移到SPLs。这个计划,在它的早期阶段,包括产品线架构(PLA)的定义,支持变体的派生,也允许根据客户的需要进行定制。我们的目标是为PLA恢复提供自动支持,以减少这一过程中的时间和精力。提取方法中的一个主要问题是PLA表示的可变性爆炸。我们的方法是基于识别有效PLA恢复的跨产品架构信息的最小子集。为了评估我们的方法,我们将其应用于Apo-Games项目。在这个真实系统家族中的实验表明,我们的自动方法能够识别不同的异常值,并帮助领域专家做出明智的决定,以支持PLA恢复。
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