Method of induction of basic and complex emotions in video games and virtual environments

Erik Geslin
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引用次数: 9

Abstract

Our course provides a study of philosophy, psychology and physiology of the emotions. Since ancient times emotions have been treated philosophically by Plato, Confucius, Descartes and Spinoza, then, in the 19th century Darwin and James study the most scientifically studied and it is in the light of modern science and technology invasive brain that our knowledge emotions fundamentally changing today thanks to researchers like A. Damasio and J. LeDoux. Armed with this basic knowledge, we will study the methods used by artists to induce emotions in the history of ancient and contemporary arts. Based on scientific studies, we will highlight the methods to be implemented to induce basic emotions such as fear or joy but also complex as empathy and compassion. We will develop a specific method of emotion induction to the problems of competing game play and video game script. After explaining the concepts of presence in virtual environments, and their sensory and psychological mechanisms we study how emotions play a role in the implementation of presence.
电子游戏和虚拟环境中基本和复杂情绪的归纳方法
我们的课程提供了关于情感的哲学、心理学和生理学的研究。自古以来,情感就被柏拉图、孔子、笛卡尔和斯宾诺莎哲学地对待,然后,在19世纪,达尔文和詹姆斯研究了最科学的研究,正是在现代科学技术侵入性大脑的基础上,我们的知识情感从根本上改变了今天,这要归功于A. Damasio和J. LeDoux等研究人员。有了这些基本的知识,我们将研究古代和当代美术史上艺术家们用来诱发情感的方法。我们将以科学研究为基础,重点介绍诱发恐惧、喜悦等基本情绪和移情、同情等复杂情绪的方法。我们将开发一种特定的情感诱导方法来解决竞争性游戏玩法和电子游戏脚本的问题。在解释了虚拟环境中存在的概念及其感官和心理机制之后,我们研究了情绪在存在的实现中如何发挥作用。
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