The impact of virtual Brand experience using Metaverse on Interest, Immersion, and Recommendation intention

Sung Bok Chang
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Abstract

This study tested the hypothesis through confirmatory factor analysis to confirm the relationship between Brand experiences (Deviant, Entertainment, and Aesthetic experiences) in Metaverse on Interest and Immersion, and to verify whether these Interests and Immersion have a significant impact on Recommendation intention. As a result of the study, it was confirmed that all Brand experience factors had a positive (+) effect on Interest and Immersion, Interest had a positive (+) effect on Immersion, and Interest and Immersion had a positive (+) effect on Recommendation intention.
使用Metaverse的虚拟品牌体验对兴趣、沉浸感和推荐意愿的影响
本研究通过验证性因子分析对假设进行检验,以确认虚拟世界中的品牌体验(越轨体验、娱乐体验和审美体验)对兴趣和沉浸感之间的关系,并验证这些兴趣和沉浸感是否对推荐意愿有显著影响。研究结果证实,所有品牌体验因素对兴趣和沉浸感都有正(+)作用,兴趣对沉浸感有正(+)作用,兴趣和沉浸感对推荐意向有正(+)作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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