Spatial reuse in spectrum sharing: A Matrix Spatial Congestion Games approach

Kai Zhou, Gaofei Sun, Xinbing Wang, Z. Feng
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Abstract

Congestion games, with the nice property that simple dynamics are guaranteed to converge to Nash equilibrium, have been widely used as models for many resource sharing scenarios. However, an obvious limitation of the congestion games is that they fail to capture a key feature of wireless networks: spatial reuse. That is, users separated far away enough can access the same channels without interference. In this paper, in order to take spatial reuse into account, we extend the congestion games to Matrix Spatial Congestion Games (MSCG) where we let the interference level vary from user to user. What's more, we consider a situation where users are able to access multiple channels at a time. The main aim of this paper is to investigate under what conditions this new model still has the finite improvement property (FIP), which guarantees that a pure Nash Equilibrium (PNE) always exists. In terms of payoff functions we category MSCG into four types. And we have proved that FIP holds for two types, that are MSCG with non-resource-specific and non-user-specific payoff functions and MSCG with non-resource-specific and user-specific payoff functions. For the other two types, we show that FIP does not hold.
频谱共享中的空间复用:矩阵空间拥塞博弈方法
拥塞博弈具有保证简单动态收敛于纳什均衡的优良特性,已被广泛用作许多资源共享场景的模型。然而,拥塞游戏的一个明显限制是,它们没有捕捉到无线网络的一个关键特征:空间重用。也就是说,相隔足够远的用户可以不受干扰地访问相同的频道。在本文中,为了考虑空间重用,我们将拥塞游戏扩展到矩阵空间拥塞游戏(MSCG),其中我们让干扰水平因用户而异。此外,我们还考虑了用户能够同时访问多个通道的情况。本文的主要目的是研究在什么条件下这个新模型仍然具有有限改进性质(FIP),从而保证一个纯纳什均衡总是存在。根据支付函数,我们将MSCG分为四种类型。我们已经证明FIP适用于两种类型,即具有非资源特定和非用户特定支付函数的MSCG和具有非资源特定和用户特定支付函数的MSCG。对于另外两种类型,我们证明FIP不成立。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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