How to build a fantasy world based on reality: a case study of Final Fantasy XV: part III

I. Hasegawa, T. Suzuki, Yoshinobu Okushi, Tatsuhiro Joudan
{"title":"How to build a fantasy world based on reality: a case study of Final Fantasy XV: part III","authors":"I. Hasegawa, T. Suzuki, Yoshinobu Okushi, Tatsuhiro Joudan","doi":"10.1145/3134472.3134503","DOIUrl":null,"url":null,"abstract":"From the onset and during the course of development for FINAL FANTASY XV, we built our world around the theme: \"a fantasy based on reality\". Under this slogan and based on this world, we created the real-time CG game FINAL FANTASY XV, as well as the pre-rendered CG movie KINGSGLAIVE FINAL FANTASY XV. In this case study, we will explain the problems that we encountered, as well as the solutions we came up with when implementing the \"fantasy world based on reality\" in the making of FINAL FANTASY XV. Reality has various aspects. For example, in order to create a world that is in a constant state of flux like the actual world we live in, we needed to support both time changes as well as changes in the weather. We also needed believable characters to inhabit the world we created. Moreover, we needed user interfaces and localization to realistically present this world to our users. In this course, Part III, we will talk about our movie KINGS-GLAIVE FINAL FANTASY XV as an example of how to create large amounts of assets inside the story world. Then we will talk about user interfaces and localization and how we applied them to present the world both realistically and within the familiar framework of one's culture. We will also discuss our use of snapshots as an example of next-generation screen-shots based on reality. Lastly, we would like to introduce our future projects.","PeriodicalId":412128,"journal":{"name":"SIGGRAPH Asia 2017 Courses","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2017 Courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3134472.3134503","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

From the onset and during the course of development for FINAL FANTASY XV, we built our world around the theme: "a fantasy based on reality". Under this slogan and based on this world, we created the real-time CG game FINAL FANTASY XV, as well as the pre-rendered CG movie KINGSGLAIVE FINAL FANTASY XV. In this case study, we will explain the problems that we encountered, as well as the solutions we came up with when implementing the "fantasy world based on reality" in the making of FINAL FANTASY XV. Reality has various aspects. For example, in order to create a world that is in a constant state of flux like the actual world we live in, we needed to support both time changes as well as changes in the weather. We also needed believable characters to inhabit the world we created. Moreover, we needed user interfaces and localization to realistically present this world to our users. In this course, Part III, we will talk about our movie KINGS-GLAIVE FINAL FANTASY XV as an example of how to create large amounts of assets inside the story world. Then we will talk about user interfaces and localization and how we applied them to present the world both realistically and within the familiar framework of one's culture. We will also discuss our use of snapshots as an example of next-generation screen-shots based on reality. Lastly, we would like to introduce our future projects.
如何基于现实创造一个幻想世界:以《最终幻想15:第三部分》为例
在《最终幻想15》的开发过程中,我们围绕着“基于现实的幻想”这一主题构建了游戏世界。在这个口号下,基于这个世界,我们制作了实时CG游戏《最终幻想15》,以及预渲染CG电影《KINGSGLAIVE最终幻想15》。在这个案例研究中,我们将解释我们在制作《最终幻想15》时遇到的问题,以及我们在执行“基于现实的幻想世界”时提出的解决方案。现实有很多方面。例如,为了创造一个像我们生活的现实世界一样不断变化的世界,我们需要支持时间的变化和天气的变化。我们还需要可信的角色来居住在我们创造的世界中。此外,我们需要用户界面和本地化来真实地向用户呈现这个世界。在本课程的第三部分中,我们将讨论我们的电影KINGS-GLAIVE FINAL FANTASY XV,作为如何在故事世界中创建大量资产的示例。然后,我们将讨论用户界面和本地化,以及我们如何应用它们在熟悉的文化框架内真实地呈现世界。我们还将讨论我们使用快照作为基于现实的下一代屏幕截图的示例。最后,我们想介绍一下我们未来的项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信