Software design with invocation diagram

N. J. Denil
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Abstract

This paper describes a medium being developed for abstraction and expression of program structure. The medium is to be used to represent programs during the design process; It forms the basis for their implementation. The following point of view is adopted. Program design is an iterative, trial-and-error process, in which a basic solution to part of the problem is refined, added to, and modified into a complete solution. The final result should be well-structured in the sense described by Dijkstra (1) in order for the designer to understand the program sufficiently to be confident in its correctness.
使用调用图进行软件设计
本文描述了一种正在开发的用于程序结构抽象和表达的媒介。在设计过程中,媒介是用来表示程序的;它构成了执行它们的基础。以下观点被采纳。程序设计是一个迭代的、试错的过程,在这个过程中,对部分问题的基本解决方案进行改进、添加和修改,以形成一个完整的解决方案。最终的结果应该在Dijkstra(1)所描述的意义上具有良好的结构,以便设计者能够充分理解程序并对其正确性充满信心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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