{"title":"Modeling Volume Textures - Keynote","authors":"H. Rushmeier","doi":"10.1109/VG.2005.194090","DOIUrl":null,"url":null,"abstract":"Since their introduction in semina1 papers by Peachey and Perlin in 1985, volume textures have been a popular modeling tool. Not only are they useful for creating complex and consistent textures, they are needed for rendering weathering effects on various materials such as stone, as demonstrated by Dorsey et al. in 1999. Wile it is possible to generate volume textures purely procedurally, recent interest in 2D texture synthesis from example has spurred interest in synthesizing volumetric textures from physical example. I will present applications where volume textures from samples are of interest, some approaches to estimating them, and some early work on evaluating whether the synthesized volumes are correct. Short Biography Holly Rushmeier is a professor of computer science at Yale University. Her current research focuses on scanning and modeling of shape and appearance properties, and on applications in cultural heritage. She teaches courses in computer graphics and visualization at both the graduate and undergraduate levels. She received the BS, MS and PhD degrees in Mechanical Engineering from Cornel1 University in 1977, 1986 and 1988 respectively. Between receiving the BS and returning to graduate school in 1983 she worked as an engineer at the Boeing Commercial Airplane Company and at Washington Natural Gas Company, After receiving the PhD she held positions at Georgia Tech, the National Institute of Standards and Technology and the IBM T.J. Watson Research Center prior to joining the Yale faculty in 2004. She has worked on a number of different problems in rendering, including global illumination and tone reproduction. At NIST and IBM she worked on a variety of data visualization problems in areas ranging from engineering to finance. Most recently her work was primarily in the area of acquisition of data required for generating realistic computer graphics models, including a project to create a digital model of Michelangelo’s Florence Pieta and models of Egyptian cultural artifacts in a joint project between IBM and the Government of Egypt. Dr. Rushmeier was Editor-in-Chief of ACM Transactions on Graphics from 1996-99, and is currently a member of the ACM Publications Board. She has also served on the editorial board of IEEE Transactions on Visualization .and Computer Graphics, She is currently on the editorial boards of IEEE Computer Graphics and Applications, Computer Graphics Forum and ACM Transactions on Applied Perception. In 1996 she served as the papers chair for the ACM SIGGRAPH conference, in 1998 and 2004 as the papers co-chair for the IEEE Visualization conference and in 2000 as the papers co-chair for the Eurographics Rendering Workshop. In 2005 she is serving as co-chair for the IEEE Visualization and 3DIM conferences. She has also served in numerous program committees including multiple years on the committees for SIGGRAPH, IEEE Visualization, Eurographics, Eurographics Rendering Workshop, and Graphics Interface.","PeriodicalId":443333,"journal":{"name":"Fourth International Workshop on Volume Graphics, 2005.","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2005-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth International Workshop on Volume Graphics, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VG.2005.194090","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Since their introduction in semina1 papers by Peachey and Perlin in 1985, volume textures have been a popular modeling tool. Not only are they useful for creating complex and consistent textures, they are needed for rendering weathering effects on various materials such as stone, as demonstrated by Dorsey et al. in 1999. Wile it is possible to generate volume textures purely procedurally, recent interest in 2D texture synthesis from example has spurred interest in synthesizing volumetric textures from physical example. I will present applications where volume textures from samples are of interest, some approaches to estimating them, and some early work on evaluating whether the synthesized volumes are correct. Short Biography Holly Rushmeier is a professor of computer science at Yale University. Her current research focuses on scanning and modeling of shape and appearance properties, and on applications in cultural heritage. She teaches courses in computer graphics and visualization at both the graduate and undergraduate levels. She received the BS, MS and PhD degrees in Mechanical Engineering from Cornel1 University in 1977, 1986 and 1988 respectively. Between receiving the BS and returning to graduate school in 1983 she worked as an engineer at the Boeing Commercial Airplane Company and at Washington Natural Gas Company, After receiving the PhD she held positions at Georgia Tech, the National Institute of Standards and Technology and the IBM T.J. Watson Research Center prior to joining the Yale faculty in 2004. She has worked on a number of different problems in rendering, including global illumination and tone reproduction. At NIST and IBM she worked on a variety of data visualization problems in areas ranging from engineering to finance. Most recently her work was primarily in the area of acquisition of data required for generating realistic computer graphics models, including a project to create a digital model of Michelangelo’s Florence Pieta and models of Egyptian cultural artifacts in a joint project between IBM and the Government of Egypt. Dr. Rushmeier was Editor-in-Chief of ACM Transactions on Graphics from 1996-99, and is currently a member of the ACM Publications Board. She has also served on the editorial board of IEEE Transactions on Visualization .and Computer Graphics, She is currently on the editorial boards of IEEE Computer Graphics and Applications, Computer Graphics Forum and ACM Transactions on Applied Perception. In 1996 she served as the papers chair for the ACM SIGGRAPH conference, in 1998 and 2004 as the papers co-chair for the IEEE Visualization conference and in 2000 as the papers co-chair for the Eurographics Rendering Workshop. In 2005 she is serving as co-chair for the IEEE Visualization and 3DIM conferences. She has also served in numerous program committees including multiple years on the committees for SIGGRAPH, IEEE Visualization, Eurographics, Eurographics Rendering Workshop, and Graphics Interface.