Real-Time Heterogeneous Volume Modelling and Rendering Environment

Ali A. Abdallah
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引用次数: 1

Abstract

3D web-based applications started to appear a long time ago thanks for the great conversion of the web browsers into a full runtime environment. Building up an adaptive 3D web-based shape modelling environment enables us to design platform independent 3D objects in a collaborative manner, yet delivering 3D models into different clients with different platforms while maintaining a convincing model quality is a difficult job. In this paper, we explore the crucial issues of rendering heterogeneous volumes in real-time. We focus on implementing a suitable rendering environment that can serve clients with different platform devices. Our case study relies on a client-server adaptive architecture, supported by different rendering techniques, and allows real-time modelling and rendering. Our goal is to create a web-based modelling and rendering environment which supports different rendering approaches that suit a various range of users. We identify the concepts and techniques used to implement such a real-time rendering environment and we present experiments and results based on different rendering techniques.
实时异构体建模和渲染环境
基于web的3D应用程序很久以前就开始出现了,这要归功于web浏览器向完整运行时环境的巨大转变。建立一个自适应的基于web的3D形状建模环境使我们能够以协作的方式设计独立于平台的3D对象,然而,在保持令人信服的模型质量的同时,将3D模型交付给不同平台的不同客户端是一项艰巨的工作。在本文中,我们探讨了实时呈现异构卷的关键问题。我们专注于实现一个合适的呈现环境,该环境可以为具有不同平台设备的客户端提供服务。我们的案例研究依赖于客户端-服务器自适应架构,由不同的渲染技术支持,并允许实时建模和渲染。我们的目标是创建一个基于web的建模和渲染环境,它支持适合各种用户的不同渲染方法。我们确定了用于实现这种实时渲染环境的概念和技术,并给出了基于不同渲染技术的实验和结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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