{"title":"Real-Time Heterogeneous Volume Modelling and Rendering Environment","authors":"Ali A. Abdallah","doi":"10.1109/ACIT.2018.8672700","DOIUrl":null,"url":null,"abstract":"3D web-based applications started to appear a long time ago thanks for the great conversion of the web browsers into a full runtime environment. Building up an adaptive 3D web-based shape modelling environment enables us to design platform independent 3D objects in a collaborative manner, yet delivering 3D models into different clients with different platforms while maintaining a convincing model quality is a difficult job. In this paper, we explore the crucial issues of rendering heterogeneous volumes in real-time. We focus on implementing a suitable rendering environment that can serve clients with different platform devices. Our case study relies on a client-server adaptive architecture, supported by different rendering techniques, and allows real-time modelling and rendering. Our goal is to create a web-based modelling and rendering environment which supports different rendering approaches that suit a various range of users. We identify the concepts and techniques used to implement such a real-time rendering environment and we present experiments and results based on different rendering techniques.","PeriodicalId":443170,"journal":{"name":"2018 International Arab Conference on Information Technology (ACIT)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Arab Conference on Information Technology (ACIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACIT.2018.8672700","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
3D web-based applications started to appear a long time ago thanks for the great conversion of the web browsers into a full runtime environment. Building up an adaptive 3D web-based shape modelling environment enables us to design platform independent 3D objects in a collaborative manner, yet delivering 3D models into different clients with different platforms while maintaining a convincing model quality is a difficult job. In this paper, we explore the crucial issues of rendering heterogeneous volumes in real-time. We focus on implementing a suitable rendering environment that can serve clients with different platform devices. Our case study relies on a client-server adaptive architecture, supported by different rendering techniques, and allows real-time modelling and rendering. Our goal is to create a web-based modelling and rendering environment which supports different rendering approaches that suit a various range of users. We identify the concepts and techniques used to implement such a real-time rendering environment and we present experiments and results based on different rendering techniques.