Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation

Carolin Stellmacher, André Zenner, Oscar Ariza, E. Kruijff, Johannes Schöning
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引用次数: 1

Abstract

Handheld virtual reality (VR) controllers enable users to manipulate virtual objects in VR but do not convey a virtual object's weight. This hinders users from effectively experiencing lighter and heavier objects. While previous work explored either hardware-based interfaces or software-based pseudo-haptics, in this paper, we combine two techniques to improve the virtual weight perception in VR. By adapting the trigger resistance of the VR controller when grasping a virtual object and manipulating the control-display (C/D) ratio during lifting, we create a continuous weight sensation. In a psychophysical study (N=29), we compared our combined approach against the individual rendering techniques. Our results show that participants were significantly more sensitive towards smaller weight differences in the combined weight simulations compared to the individual methods. Additionally, participants were also able to determine weight differences significantly faster with both cues present compared to the single pseudo-haptic technique. While all three techniques were generally valued to be effective, the combined approach was favoured the most. Our findings demonstrate the meaningful benefit of combining physical and virtual techniques for virtual weight rendering over previously proposed methods.
结合自适应触发阻力和控制显示比例操纵的连续VR重量错觉
手持虚拟现实(VR)控制器使用户能够在VR中操纵虚拟物体,但不能传达虚拟物体的重量。这阻碍了用户有效地体验更轻和更重的物体。虽然之前的工作探索了基于硬件的界面或基于软件的伪触觉,但在本文中,我们结合了两种技术来提高VR中的虚拟重量感知。通过调整VR控制器在抓取虚拟物体时的触发阻力,以及在提升过程中操纵控制-显示(C/D)比率,我们创造了连续的重量感。在一项心理物理学研究中(N=29),我们将我们的组合方法与单个渲染技术进行了比较。我们的研究结果表明,与单独的方法相比,参与者对组合权重模拟中较小的权重差异明显更敏感。此外,与单一的伪触觉技术相比,参与者也能够在两种线索下明显更快地确定体重差异。虽然一般认为这三种方法都是有效的,但综合方法是最受欢迎的。我们的研究结果表明,与以前提出的方法相比,将物理和虚拟技术结合起来进行虚拟权重渲染有意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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