Development of interaction and orientation method in welding simulator for welding training using augmented reality

A. Baskoro, M. A. Amat, Randy Pangestu Kuswana
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引用次数: 3

Abstract

This paper presents a method of interaction and orientation that can be implemented in welding simulator and will be used for basic welding training. In welding process there are many factors that can affect the welding results. One of them is the orientation angle and interaction distance between plate and torch. Therefore, a method to find an angle and a distance between plate and welding torch so then it can be used as a part of the welding simulator was developed. The required components are webcam in laptop used as a video tracking device, two sets of marker, and ARToolKit as software library. After the interaction and orientation method was successfully built, a measurement for the interaction method to get a relation between actual distance and virtual distance was performed. The result will receive a comparison value from 27 to 28 pixels per centimeter with specified limitation. Then for orientation method, standard deviation and root mean square error (RMSE) of an angle was measured. This is the first stage of development in welding simulator. Further development is required to get a more advanced welding simulator.
基于增强现实技术的焊接训练模拟器交互与定位方法的开发
本文提出了一种可在焊接模拟器中实现的用于焊接基础训练的交互和定向方法。在焊接过程中,影响焊接效果的因素很多。其中之一是板与焊炬的取向角和相互作用距离。为此,提出了一种确定焊板与焊枪之间的角度和距离的方法,并将其作为焊接模拟器的一部分。需要的组件有:笔记本电脑的摄像头作为视频跟踪设备,两套标记,ARToolKit作为软件库。在相互作用和定向方法建立成功后,对相互作用方法进行测量,得到实际距离和虚拟距离的关系。结果将接收具有指定限制的每厘米27到28像素的比较值。在定向法中,测量角度的标准差和均方根误差(RMSE)。这是焊接模拟器发展的第一阶段。需要进一步开发以获得更先进的焊接模拟器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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