A Method for Ink-Wash Painting Rendering for 3D Scenes

Jie Wang, Yinghua Shen, Wanying Ding
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引用次数: 5

Abstract

This paper implements a method of rendering 3D scenes containing the elements such as mountains, fog atmosphere and water into ink-wash painting style. In our method, we simulated the texture of Xuan paper and Juan by procedure and extracted feature lines from the mountain models based on curvature. We also added fog atmosphere and water wave effects to make a fuller scene. Besides, we used an empirical ink diffusion model with the background texture representing the absorption capacity of the canvas to simulate the diffusion of ink and achieved the whole process of 3D ink-wash rendering. Compared with previous works, we utilized both 3D rendering and 2D image processing knowledge and finally achieved a more complete rendering process automatically transferring the 3D scenes into landscape paintings with better visual effects.
一种3D场景水墨画渲染方法
本文实现了一种将包含山、雾、水等元素的三维场景渲染成水墨画风格的方法。在该方法中,我们通过程序模拟宣纸和胡安的纹理,并基于曲率从山模型中提取特征线。我们还添加了雾的气氛和水波的效果,使一个更完整的场景。此外,我们使用经验墨水扩散模型,背景纹理代表画布的吸收能力来模拟墨水的扩散,实现了3D水墨渲染的全过程。与之前的作品相比,我们利用了3D渲染和2D图像处理知识,最终实现了更完整的渲染过程,将3D场景自动转换为视觉效果更好的山水画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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