Mapping structures for flash memories: techniques and open problems

E. Gal, Sivan Toledo
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引用次数: 27

Abstract

Flash memory is a type of electrically erasable programmable read-only memory (EEPROM). Because flash memories are nonvolatile and relatively dense, they are now used to store files and other persistent objects in handheld computers, mobile phones, digital cameras, portable music players, and many other computer systems in which magnetic disks are inappropriate. Flash, like earlier EEPROM devices, suffers from two limitations. First, bits can only be cleared by erasing a large block of memory. Second, each block can only sustain a limited number of erasures, after which it can no longer reliably store data. Due to these limitations, sophisticated data structures and algorithms are required to effectively use flash memories. These algorithms and data structures support efficient not-in-place updates of data, reduce the number of erasures, and level the wear of the blocks in the device. This survey presents these algorithms and data structures as well as open theoretical problems that arise in this area.
闪存的映射结构:技术和开放性问题
闪存是一种可电擦除的可编程只读存储器(EEPROM)。由于闪存是非易失性和相对密集的,它们现在被用于在掌上电脑、移动电话、数码相机、便携式音乐播放器和许多其他不适合使用磁盘的计算机系统中存储文件和其他持久对象。闪存和早期的EEPROM设备一样,有两个限制。首先,只能通过擦除大块内存来清除位。其次,每个块只能承受有限的擦除次数,之后它就不能再可靠地存储数据了。由于这些限制,需要复杂的数据结构和算法来有效地使用闪存。这些算法和数据结构支持有效的非原位数据更新,减少擦除次数,并平衡设备中块的磨损。这个调查提出了这些算法和数据结构,以及在这个领域出现的开放的理论问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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