Next-Generation Networking and Edge Computing for Mixed Reality Real-Time Interactive Systems

Susmit Shannigrahi, Spyridon Mastorakis, Francisco R. Ortega
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引用次数: 17

Abstract

With the proliferation of head-mounted displays, cloud computing platforms, and machine learning algorithms, the next-generation of AR/VR applications require research in several directions - more capable hardware, more proficient software and algorithms, and novel network protocols. While the first two problems have received considerable attention, the networking component is the least explored of these three. This paper discusses the networking challenges encountered by the AR/VR community that experiments with novel hardware, software, and computing platforms in a real-world environment. In this collaborative work, we discuss the current networking challenges both quantitatively (by analyzing AR/VR network interactions of head-mounted displays) and quantitatively (by distributing a targeted community survey among AR/VR researchers). We show that the cloud-provided network services are not ideal for the next-generation AR/VR applications. We then present a Named Data Networking (NDN) based framework that can address these challenges by offering a hybrid edge-cloud model for the execution of AR/VR computational tasks.
混合现实实时交互系统的下一代网络和边缘计算
随着头戴式显示器、云计算平台和机器学习算法的普及,下一代AR/VR应用需要在几个方向上进行研究——更强大的硬件、更熟练的软件和算法,以及新的网络协议。虽然前两个问题得到了相当大的关注,但在这三个问题中,网络部分是研究得最少的。本文讨论了AR/VR社区在现实环境中使用新型硬件、软件和计算平台进行实验时遇到的网络挑战。在这项合作工作中,我们定量地(通过分析头戴式显示器的AR/VR网络交互)和定量地(通过在AR/VR研究人员中分发有针对性的社区调查)讨论了当前的网络挑战。我们表明,云提供的网络服务并不适合下一代AR/VR应用。然后,我们提出了一个基于命名数据网络(NDN)的框架,该框架可以通过为AR/VR计算任务的执行提供混合边缘云模型来解决这些挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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