A practical animation language for software development

J. Stasko
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引用次数: 18

Abstract

A practical language for creating real-time, two-dimensional, smooth, color animations is described. Animation can be a valuable component in a variety of domains, such as user interface design, on-line help information, and computer-aided instruction. The animation language produces aesthetically pleasing, smooth imagery, and is easy to learn and use. The language is based on four abstract data types: locations, images, paths, and transitions. Animation designers create and modify objects of these types in order to produce animation sequences. In addition, a precise specification and semantics are provided for all the data type operations. This rigorous definition helps simplify animation design by formalizing the actions resulting from the operations. A prototype algorithm animation system that utilizes this design language as its basis has been implemented.<>
一个实用的动画语言,用于软件开发
描述了一种用于创建实时、二维、平滑、彩色动画的实用语言。动画在许多领域都是有价值的组成部分,例如用户界面设计、在线帮助信息和计算机辅助教学。动画语言产生美观、流畅的图像,易于学习和使用。该语言基于四种抽象数据类型:位置、图像、路径和转换。动画设计师创建和修改这些类型的对象,以产生动画序列。此外,还为所有数据类型操作提供了精确的规范和语义。这个严格的定义通过形式化操作产生的动作来帮助简化动画设计。以该设计语言为基础,实现了一个原型算法动画系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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