Interactive Domitilla catacomb exploration

Claus Scheiblauer, Norbert Zimmermann, M. Wimmer
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引用次数: 21

Abstract

In this paper we present an approach for interactive visualization and manipulation of huge point clouds. Archaeological monuments like the Domitilla Catacomb in Rome lead to data sets surpassing 1 Billion (109) points or 20GB of storage space, which makes standard techniques like mesh conversion or in-core point-based rendering infeasible. Our system uses an out-of-core octree structure and a number of interactive editing tools to enable many archaeological tasks to be carried out on the whole point cloud that would not be possible using traditional methods. We allow fast selection, insertion and deletion of points, and through out-of-core rendering, the frame rate always stays above 20 frames per second on a fast workstation. To the best of our knowledge, this is the first interactive visualization of the complete data set of a large subterranean catacomb, and we show that direct point cloud visualization on the complete data set of a scan campaign is an important tool in archaeological practice.
交互式Domitilla地下墓穴探索
本文提出了一种大型点云的交互式可视化和操作方法。像罗马的Domitilla Catacomb这样的考古遗迹导致数据集超过10亿(109)点或20GB的存储空间,这使得网格转换或基于核心点的渲染等标准技术变得不可行的。我们的系统使用外核八叉树结构和许多交互式编辑工具,使许多考古任务能够在整个点云上进行,这是使用传统方法无法实现的。我们允许快速选择,插入和删除点,并通过核外渲染,帧率始终保持在每秒20帧以上的快速工作站。据我们所知,这是第一个大型地下墓穴完整数据集的交互式可视化,我们表明,在扫描活动的完整数据集上直接点云可视化是考古实践中的重要工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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