{"title":"Effectiveness of “Maghzineh” Cognitive Games on Response Inhibition of Children with Externalizing Emotional Behavioral Disorders","authors":"Mahshid Ojani, Leila Kashani-Vahid, Hadi Moradi","doi":"10.1109/isgs51981.2020.9375212","DOIUrl":null,"url":null,"abstract":"Dysfunction of response inhibition is among the most important features of children and adolescents with emotional behavioral disorder. Inhibition is the power essential in preventing many maladaptive behaviors such as substance abuse, high risk decision making and even crime. Response inhibition is very much needed in helping a person in resisting against what is not desirable and instead doing what leads to desirable consequences, which is critical in leading a productive and peaceful life. Game-based interventions to improve response inhibition has been used for children with behavioral disorders. Also, video game-based interventions have attracted many researchers treating other groups of children with special needs, since these games can be used without therapists’ presence, which is especially safer in days of pandemic of Covid-19. This study aimed in evaluating the effectiveness of Maghzineh video game to improve response inhibition of children with externalizing emotional behavioral disorder. Effectiveness of this intervention was evaluated by a quasi-experimental research with pretest-posttest and a control group. The population of this study were 8 to 11 years old boys with externalizing disorders in the city of Tehran. These children were screened by Children’s Behavioral Checklist (CBCL) and those who had high scores in externalizing disorders had been selected. 20 students of the selected participants were assigned randomly to the experimental (10) and the control (10) groups. The experimental group played with cognitive games for 24 sessions while the control group received no intervention and waited in the waiting list. Their response inhibition was analyzed using Stroop Color and Word test (Stroop, 1935) before and after the intervention. The data was analyzed by Multiple Analysis of the Covariance (MANCOVA). The result showed that there was a significant difference in response inhibition of the experimental group, compared to the control group (p<0.05). It is concluded that Maghzineh cognitive video games can be used to improve response inhibition of children with externalizing emotional behavioral disorder.","PeriodicalId":269583,"journal":{"name":"2020 International Serious Games Symposium (ISGS)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Serious Games Symposium (ISGS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/isgs51981.2020.9375212","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Dysfunction of response inhibition is among the most important features of children and adolescents with emotional behavioral disorder. Inhibition is the power essential in preventing many maladaptive behaviors such as substance abuse, high risk decision making and even crime. Response inhibition is very much needed in helping a person in resisting against what is not desirable and instead doing what leads to desirable consequences, which is critical in leading a productive and peaceful life. Game-based interventions to improve response inhibition has been used for children with behavioral disorders. Also, video game-based interventions have attracted many researchers treating other groups of children with special needs, since these games can be used without therapists’ presence, which is especially safer in days of pandemic of Covid-19. This study aimed in evaluating the effectiveness of Maghzineh video game to improve response inhibition of children with externalizing emotional behavioral disorder. Effectiveness of this intervention was evaluated by a quasi-experimental research with pretest-posttest and a control group. The population of this study were 8 to 11 years old boys with externalizing disorders in the city of Tehran. These children were screened by Children’s Behavioral Checklist (CBCL) and those who had high scores in externalizing disorders had been selected. 20 students of the selected participants were assigned randomly to the experimental (10) and the control (10) groups. The experimental group played with cognitive games for 24 sessions while the control group received no intervention and waited in the waiting list. Their response inhibition was analyzed using Stroop Color and Word test (Stroop, 1935) before and after the intervention. The data was analyzed by Multiple Analysis of the Covariance (MANCOVA). The result showed that there was a significant difference in response inhibition of the experimental group, compared to the control group (p<0.05). It is concluded that Maghzineh cognitive video games can be used to improve response inhibition of children with externalizing emotional behavioral disorder.
反应抑制功能障碍是儿童和青少年情绪行为障碍的重要特征之一。抑制是预防药物滥用、高风险决策甚至犯罪等许多适应不良行为的必要力量。反应抑制是非常必要的,它可以帮助一个人抵制不理想的事情,而不是做导致理想结果的事情,这对于过上富有成效和平静的生活至关重要。游戏为基础的干预措施,以改善反应抑制已用于儿童行为障碍。此外,基于视频游戏的干预措施吸引了许多治疗其他有特殊需要的儿童群体的研究人员,因为这些游戏可以在没有治疗师在场的情况下使用,这在Covid-19大流行的日子里尤其安全。本研究旨在评估Maghzineh电子游戏对外化情绪行为障碍儿童反应抑制的改善效果。该干预措施的有效性通过前测后测和对照组的准实验研究进行评估。本研究的人群是德黑兰市8至11岁的外化障碍男孩。采用儿童行为检查表(CBCL)筛选外化障碍得分高的儿童。选取参与者中的20名学生随机分为实验组(10名)和对照组(10名)。实验组进行24次认知游戏,对照组不进行干预,在等候名单中等待。采用Stroop Color and Word test (Stroop, 1935)分析干预前后的反应抑制情况。采用多元协方差分析(MANCOVA)对数据进行分析。结果显示,实验组的反应抑制与对照组相比有显著差异(p<0.05)。结论:Maghzineh认知电子游戏可以改善外化情绪行为障碍儿童的反应抑制。