Awkward Annie:: Impacts of Playing on the Edge of Social Norms

G. T. Jackson, B. Lehman, Lindsay D. Grace
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引用次数: 3

Abstract

Effective interpersonal and cross-cultural communication relies on pragmatics – knowing what to say to whom, and under what circumstances. Nevertheless, pragmatics is generally absent from formal second language instruction. The current effort describes a game designed to assess people's pragmatic ability. In the game, Awkward Annie, players are asked to intentionally select the most inappropriate things to say within conversations (i.e., be inappropriate and see what happens). Thus, players are able to escape from reality by being inappropriate. This work presents a between-subjects study designed to evaluate this twist using two versions of the game (selecting inappropriate versus appropriate responses). Participants in both conditions experienced the same content, but were provided with different goals (be inappropriate, be appropriate). The results indicate that users enjoyed both versions of game equally but performed better within the appropriate version of the game.
尴尬的安妮:游戏对社会规范边缘的影响。
有效的人际和跨文化沟通依赖于语用学——知道在什么情况下该对谁说什么。然而,在正式的第二语言教学中,语用学通常是缺失的。目前的努力描述了一个旨在评估人们的实用能力的游戏。在《Awkward Annie》这款游戏中,玩家被要求在对话中选择最不合适的内容(游戏邦注:例如,表现得不合适,然后看看会发生什么)。因此,玩家可以通过不恰当的行为来逃避现实。这项工作提出了一项被试之间的研究,旨在使用两个版本的游戏(选择不适当的和适当的反应)来评估这种扭曲。两种情况下的参与者都经历了相同的内容,但提供了不同的目标(适当或不适当)。结果表明,用户对两个版本的游戏都很喜欢,但在适当版本的游戏中表现得更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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