Novel view synthesis with light-weight view-dependent texture mapping for a stereoscopic HMD

Thiwat Rongsirigul, Yuta Nakashima, Tomokazu Sato, N. Yokoya
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引用次数: 2

Abstract

The proliferation of off-the-shelf head-mounted displays (HMDs) let end-users enjoy virtual reality applications, some of which render a real-world scene using a novel view synthesis (NVS) technique. View-dependent texture mapping (VDTM) has been studied for NVS due to its photo-realistic quality. The VDTM technique renders a novel view by adaptively selecting textures from the most appropriate images. However, this process is computationally expensive because VDTM scans every captured image. For stereoscopic HMDs, the situation is much worse because we need to render novel views once for each eye, almost doubling the cost. This paper proposes light-weight VDTM tailored for an HMD. In order to reduce the computational cost in VDTM, our method leverages the overlapping fields of view between a stereoscopic pair of HMD images and pruning the images to be scanned. We show that the proposed method drastically accelerates the VDTM process without spoiling the image quality through a user study.
基于轻型视依赖纹理映射的新型立体HMD视图合成
随着现成的头戴式显示器(hmd)的普及,终端用户可以享受虚拟现实应用,其中一些应用使用新颖的视图合成(NVS)技术来渲染真实世界的场景。基于视点的纹理映射(VDTM)由于具有逼真的图像质量而受到广泛的研究。VDTM技术通过自适应地从最合适的图像中选择纹理来呈现新的视图。然而,这个过程在计算上很昂贵,因为VDTM扫描每个捕获的图像。对于立体头显来说,情况更糟,因为我们需要为每只眼睛渲染一次新的视图,这几乎是成本的两倍。本文提出了一种为HMD量身定制的轻型VDTM。为了降低VDTM的计算成本,我们的方法利用立体HMD图像对之间的重叠视场,并对待扫描的图像进行裁剪。我们通过用户研究表明,所提出的方法大大加快了VDTM过程,而不会破坏图像质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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